// Created by Crowbar 0.71
====== File Size ======
	484,454
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 879 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	880 - 3,319 theMdlFileData.theBones 10
	3,320 - 4,515 theMdlFileData.theAttachments 13
	4,516 - 4,527 theMdlFileData.theHitboxSets 1
	4,528 - 4,539 [ERROR] Unread bytes (non-zero) [ 02 03 07 06 00 08 04 09 05 01 00 00 ]
	4,540 - 4,815 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3
	4,541 - 4,544 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	4,545 - 4,547 anAnimationDesc.anAnimation [@ref] alignment [ 13 00 00 ]
	4,548 - 4,632 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	4,633 - 4,636 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	4,637 - 4,639 anAnimationDesc.anAnimation [@idle_seq] alignment [ 13 00 00 ]
	4,640 - 4,724 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	4,725 - 4,728 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	4,729 - 4,731 anAnimationDesc.anAnimation [@attack_seq] alignment [ 12 00 00 ]
	4,732 - 5,007 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	5,008 - 5,703 theMdlFileData.theSequenceDescs 3
	5,704 - 5,743 [ref] aSeqDesc.theBoneWeights 10
	5,744 - 5,745 [ref] aSeqDesc.theAnimDescIndexes 1
	5,746 - 5,747 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,748 - 5,749 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	5,750 - 5,751 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,752 - 5,991 [attack_seq] aSeqDesc.theEvents 3
	5,992 - 5,993 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	5,994 - 5,995 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,996 - 6,059 theMdlFileData.theBodyParts 4
	6,060 - 6,207 aBodyPart.theModels 1
	6,208 - 6,503 aBodyPart.theModels 2
	6,504 - 6,799 aBodyPart.theModels 2
	6,800 - 7,095 aBodyPart.theModels 2
	7,096 - 7,211 aModel.theMeshes 1
	7,212 - 7,327 aModel.theMeshes 1
	7,328 - 7,443 aModel.theMeshes 1
	7,444 - 7,559 aModel.theMeshes 1
	7,560 - 7,567 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ]
	7,568 - 7,831 theMdlFileData.theTextures 6
	7,832 - 7,835 theMdlFileData.theTexturePaths 1
	7,836 - 7,895 theMdlFileData.theSkinFamilies 5
	7,896 - 7,949 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	7,950 - 7,951 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	7,952 - 9,315 [ERROR] Unread bytes (non-zero) [ 0A 00 00 00 40 00 00 00 68 00 00 00 90 00 00 00 08 01 00 00 A8 ... ]
	9,316 - 9,316 aSeqDesc.theActivityName = ""
	9,317 - 9,356 theNameCopy = "weapons\arc_launcher\w_arc_launcher.mdl"
	9,357 - 9,363 theSurfacePropName = "weapon"
	9,364 - 9,376 aBone.theName = "ja_c_propGun"
	9,377 - 9,388 aBone.theName = "weapon_bone"
	9,389 - 9,399 aBone.theName = "def_c_base"
	9,400 - 9,415 aBone.theName = "def_c_proscreen"
	9,416 - 9,428 aBone.theName = "muzzle_flash"
	9,429 - 9,434 aBone.theName = "shell"
	9,435 - 9,442 aBone.theName = "fx_vent"
	9,443 - 9,450 aBone.theName = "fx_rear"
	9,451 - 9,460 aBone.theName = "l_hand_ik"
	9,461 - 9,470 aBone.theName = "r_hand_ik"
	9,471 - 9,482 anAttachment.theName = "CAMERA_BASE"
	9,483 - 9,489 anAttachment.theName = "CAMERA"
	9,490 - 9,496 anAttachment.theName = "L_HAND"
	9,497 - 9,503 anAttachment.theName = "R_HAND"
	9,504 - 9,515 anAttachment.theName = "SWAY_ROTATE"
	9,516 - 9,534 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	9,535 - 9,544 anAttachment.theName = "proscreen"
	9,545 - 9,552 aHitboxSet.theName = "default"
	9,553 - 9,557 anAnimationDesc.theName = @ref
	9,558 - 9,567 anAnimationDesc.theName = @idle_seq
	9,568 - 9,579 anAnimationDesc.theName = @attack_seq
	9,580 - 9,583 aSeqDesc.theName = "ref"
	9,584 - 9,592 aSeqDesc.theName = "idle_seq"
	9,593 - 9,604 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	9,605 - 9,615 aSeqDesc.theName = "attack_seq"
	9,616 - 9,637 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	9,638 - 9,660 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	9,661 - 9,675 aBodyPart.theName = "w_arc_launcher"
	9,676 - 9,691 aBodyPart.theName = "front_cartridge"
	9,692 - 9,704 aBodyPart.theName = "rear_battery"
	9,705 - 9,748 aTexture.thePathFileName = "models\Weapons_R2\arc_launcher\arc_launcher"
	9,749 - 9,799 aTexture.thePathFileName = "models\Weapons_R2\arc_launcher\arc_launcher_skin31"
	9,800 - 9,852 aTexture.thePathFileName = "models\Weapons_R2\arc_launcher\arc_launcher_prime_01"
	9,853 - 9,905 aTexture.thePathFileName = "models\Weapons_R2\arc_launcher\arc_launcher_prime_02"
	9,906 - 9,958 aTexture.thePathFileName = "models\Weapons_R2\arc_launcher\arc_launcher_prime_03"
	9,959 - 9,999 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	10,000 - 484,453 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 68 15 B9 F9 88 01 00 00 56 ... ]
	484,454 - 484,454 END OF FILE + 1 (File size)
========================
